using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("DisableMesh_Intensity")]
	public class DisableMesh_Intensity : MonoBehaviour
	{
		public Material m_material => method_3<Material>("m_material");

		public DisableMesh_Intensity(IntPtr address, string className)
			: base(address, className)
		{
		}

		public DisableMesh_Intensity(IntPtr address)
			: this(address, "DisableMesh_Intensity")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
